Charity Gaming Application forms Guidance.
Counties Eligible for Annual Activity License – Civic Two (2) Year.Notice to Qualified Organizations Regarding Conduct of Raffles.Patrons concerned with a business' compliance with local COVID mandates will be directed to the local health department. Qualified organization staff with complaints will be directed to IOSHA. Qualified organizations must also ensure compliance with Indiana Occupational Safety and Health Administration (IOSHA) Standards. Qualified organizations shall comply with all local health department measures and restrictions. In light of Executive Order (EO) 21-09, it is incumbent upon qualified organizations conducting charitable gaming to establish and implement a COVID-Response Plan in compliance with local health requirements and applicable EOs. You may request an appointment by phone, 31, or email. The Charity Gaming Division welcomes the public back to our offices by appointment only.
Xbox hardware was up 232% YoY due to Series X | S demand + favorable comp vs last year for updates so you don't miss any new information.
Xbox content & services revenue up 34% YoY, driven by strong software sales + Game Pass growth 53bn for the quarter ending Mar 31, 2021, up 50% YoY. That's the best FYQ3 for Microsoft's gaming division since the company started breaking out numbers about six years ago. Video game analyst Daniel Ahmad tweeted to say Microsoft's gaming revenue for the quarter was $3.53bn. Revenue for that was $13bn for the quarter, an increase of 19 percent as a result of better-than-expected performance in gaming, Windows OEM and Search. Microsoft lumps gaming revenue into its "More Personal Computing" segment. Xbox content and services revenue will decline in the mid-to-high single digits, Microsoft predicted, in the face of strong prior year comparisons (the lockdown gaming boom). It also warned "significant demand for the Xbox Series X and S will continue to be constrained by supply". Looking to the next financial quarter, Microsoft said it expects gaming revenue growth in the mid-to-high single digits. We've already mentioned Minecraft playing a big part of that, but Nadella also namechecked the brilliant Flight Simulator, which has a "vibrant marketplace" from which people sell content directly within the game. Microsoft boss Satya Nadella said in an investor call that "as games evolve into metaverse economies, we are building new tools to help anyone sell creations on our platforms". This is not including activity outside Microsoft's own marketplace. Creators have generated over $350m from more than one billion downloads of mods, add-ons, and other experiences in Minecraft, Microsoft said. Minecraft had nearly 140 million monthly active users, up 30 percent year over year. Speaking of Minecraft, Mojang's game continue to do stunning business for Microsoft. This was driven by strength from third-party titles, Xbox Game Pass subscriptions, and first-party titles, particularly Minecraft.
Of note: Microsoft is now including Bethesda owner ZeniMax in its figure for Xbox content and services revenue, which grew 34 percent. Xbox hardware revenue grew 232 percent in the quarter, which you'd expect compared to the same quarter last year, which was a time when most were holding off on buying a new console in anticipation of the release of the Xbox Series X and S. Microsoft did not reveal a sales figure for either console. As for the Xbox Series X and S, which launched in November, Microsoft saw "demand that significantly exceeded supply".